
BPR SPOTLIGHT -
VIRTUAL TEAMS - click here for more spotlight articles
This article originally appeared
in the January 2000 issue of PDBPR
EXPERT COMMENTARY:
Want Virtual Results? Use a Virtual Team
by Preston Smith, New Product
Dynamics,
co-author, Developing Products in Half-the-Time
Increasingly, managers are turning to virtual teams to develop new products.
But increasingly, they are displeased with the outcomes: mediocre performance or
lackluster products. There is a more effective alternative co-location. But
first, we must understand why virtual teams have become so popular.
Virtual teams sprout from two sources. One is new
communication technologies everything from overnight express to the Web that
allow activities to be carried out at a distance. The other factor is subtler but more
disturbing. In my experience, many companies are fragmenting their operations
geographically. Through acquisitions and mergers, they unwittingly split their product
development resources among dispersed sites, believing that technological patches will
cover any gaps created.
Even without acquisitions, most manufacturers are becoming
more global. Sales and marketing activities now span oceans, and manufacturing is done
offshore to cut costs. Consequently, we now design products for markets on various
continents, in several time zones, for people in many cultural traditions, speaking many
different languages. The same complications often arise when integrating design with
global manufacturing.
Management seems to presume that virtual technologies will
advance fast enough to effectively overcome geographic dispersion. To some extent, this is
true. Videoconferencing saves travel expense, time, and jetlag. E-mail allows us to work
in multiple time zones and easily broadcast information to as many individuals as desired.
However, e-mail also allows critical decisions to sit in an in-box indefinitely. Worse, we
have no idea whether our e-mail message was understood or is being acted upon.
Yesterdays phone tag has become todays e-mail tag.
Recent books, such as Mastering Virtual Teams (Duarte
and Snyder) and Virtual Teams (Lipnack and Stamps), suggest how to work with
virtual teams. But these books seem to presume that physically co-located teams are
impossible. These authors show us how to survive with what we seem to be stuck with. Yet, all
the managers I know who have experienced the power of co-location would employ it again if
time-to-market were critical. These managers will go to great lengths to provide as much
co-location as possible for their development teams.
So, how do we provide co-location in a fragmented, global
world? First, recognize that if speed to market is critical, time is money. Calculate the
cost of delay (Chapter 2 of the book Developing Products in Half the Time: New Rules,
New Tools, [John Wiley & Sons, 1998] shows how). Be willing to spend money to get
the team together. For example, Carrier Corporation couldnt co-locate a team
developing a new air conditioner because they were assigned a manufacturing site and a
test facility in different regions, that they could not move. They compensated by
conducting liberal team training at the projects outset, spending generously on
travel for the whole team, and pre-booking eight hours of videoconference time every week
for the duration of the project. Carrier essentially bought time through co-location.
If you can bring the team together for only part of the
project, make it the initial portion, for several reasons. The team needs time together
initially to build trust. At this time they should explicitly establish the work methods
they will use throughout the project and decide on roles and responsibilities. With this
groundwork in place, the team will feel comfortable moving much faster later in the
process.
Another reason for an emphasis on early face-to-face
communication is that this is the stage of the project when the issues to be communicated
are the most ill-defined. In-person communication will help greatly in quickly and
accurately resolving this fuzzy material.
Think about who most needs to be co-located. You can obtain
much of co-locations benefit at a reasonable price by analyzing your teams to
discover the intensive communication links, then co-locating these partners.
Finally, realize that the alternatives to co-location are not
equal. Consider them in terms of the electrical engineering concept of bandwidth. E-mail
requires very little bandwidth to communicate electrically, but it cant communicate
graphics, emotions, sounds, or tempo. The telephone requires more bandwidth, but provides
some communication richness. Video is broader bandwidth still, and is also richer. The
ultimate in both measures bandwidth and richness is face-to-face presence.
The books listed above will help you judge when each medium is needed.
Now that I have used co-location liberally, I should
define it, because I find that many people who havent yet accepted it tend to water
it down getting watered-down results in return. A co-located team is one in which
marketing, engineering, and manufacturing (at least) are located in a 30-by-30-foot area,
such that they can see each other while working and overhear each others
conversations.
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VIRTUAL TEAMS - click here for more spotlight articles |