The Critical Path /
eMail Newsletter
Provocative Musings for the Irreverent
Product DeveloperIssue
5.5 / July 24, 2003
Contents:
- Survival of the Iterative
<read>
- HyperLinks: Three Quick Clicks
<read>
- Top Ten Food Related Patent
Applications <read>
- MRT News <read>
- Calendar of Events
<read>
Survival of the Iterative
The ability to evolve customer value over
time seems directly proportional to one's tolerance for failure. Today, this tolerance is
much lower than just a few years ago. The current economy dictates that each individual
project at a company must now bear the weight of the entire company's balance sheet, and
every failure is magnified to the extent that it could spur another round of layoffs if it
doesn't strike gold in the marketplace. This type of pressure-filled environment is like
antimatter to innovation, and will likely cause you to lose a certain amount of your
ability to create value as well as demotivate your staff.
This "patience deficit" steers most developers away from
the iterative processes that have been proven to create products and businesses that are
"built to last." In the past year, Management Roundtable has taken a focus on
development strategies that incorporate things like "fast failure" and
"smart prototyping," which attempt to accelerate the front-end process for
learning about what level of value will enable you to capture or grow market share. Much
of what we have learned supports the argument for experiment-driven development
approaches.
On June 10th, MRT conducted an audioconference on "Smart Prototyping"
facilitated by Preston Smith, renowned co-author of Developing Products in Half the
Time. During this session it was noted that in most organizations prototyping is used
primarily as an engineering tool to manage technical risks and test design feasibilities.
While this is an important facet of prototyping, many who restrict it to this use may be
missing out on the tool's role in managing market risks, which can also hold tremendous
monetary paybacks.
Presenting internal and external customers as early as possible with
a series of potential product models for fast feedback can not only guide you to producing
a much better product, but also steer you away from bad design parameters that are much
more costly to change downstream in the process, such as the "ECO Hell" that
sometimes happens after a design is released for manufacturing. For many, it's the initial
time and dollar investments associated with producing the early prototypes that can blind
them to these potential savings and profits.
For a moment, let's consider the development of value under the
guise of Darwinian evolution. The science of evolution has three environmental
requirements for it to occur:
- Replication - subject must be reproduced repeatedly
- Variability (or mutation) - like bugs that develop camouflage
- Competition for Resources - the food chain
All three of these exist in product development as well. Most
products are produced (or born) in volume as well as replicate from generation to
generation. Likewise, the process that develops them is replicated from project to
project. Variability occurs as new features are added, removed or changed. In terms of
competition, every project usually competes for resources -- human, material and
facility-wise, and every product has competition in the market.
In evolution, the organism that takes environmental feedback and
responds with the proper changed variable wins it's fair share of the survival market. So
too, in product development, the company that takes customer feedback and responds with
the proper changed variables wins. The advantage that product developers have over mother
nature is that our environment is not geological in scope, it is infinitely more
controllable and our products do not have the lifecycles of complex biological organisms -
we can do this stuff much faster and also less randomly.
The main problem, again, is the "patience deficit." While
we have the ability for warp speed evolution, many don't use this advantage. Projects that
freeze requirements early in the process halt the product's evolution and create costly
barriers to change downstream. Similarly, those without the tolerance for failure will
release a poorly executed product, and give up without using the lessons of failure and
adaptation in the next generation.
Sony is the extreme example of a patient company. The notorious
Walkman example may be tired, but it's a perfect illustration of value evolution. With
hundreds of variations of its design and feature-set in the market, Sony tolerates the
numerous and necessary inevitable failures of some percentage of the product, learns from
them, and uses this knowledge to continue to dominate the market in future iterations. It
has done this for years and years. With this method, Sony is also able to manage the
problem that occurs when markets mature and the inevitable niches proliferate - chances
are one of their design mutations will fit the niche.
As you think about the evolution of value within your own company,
two types of tolerances need to expand. The first is a tolerance within a project to
accelerate customer feedback loops and consider using prototypes beyond functional
testing. The second is a tolerance across projects to consider individual projects as a
segment of a series rather than a discrete whole unto itself. Companies that can
successfully dial-in the evolution equation for their individual industry and market may
have the best chance to make it when the next meteor hits Wall Street.
HyperLinks: Three Quick
Clicks
1. Ten Inventions That Will Change Your World
This Newsweek article hopes to discover the next velcro or post-it note that will come our
way. The offerings include a way to manipulate the taste of food and fabric for high-tech
clothing.
Link: http://www.msnbc.com/news/928405.asp
2. Honda's "Cog" Ad
You may have heard about this really neat little commercial for the Honda Accord that
features a domino-like motion sculpture made of car parts. This website has links to an
online version of the ad and related info.
Link: http://www.muppetclan.com/honda.html
3. Iraqi 404 Error
Read this webpage carefully, you may easily mistake it for a normal "file not found
message," but look again. Warning: last visit to this url prompted a pop-up ad.
Link: http://www.coxar.pwp.blueyonder.co.uk/
Top Ten Food-Related Patent
Applications
From the MRT satellite office in Alexandria, VA
| 10. |
Spray-on
Pork |
9. |
Watermelon
Marinade |
8. |
Pop-Resistant
Bubblegum |
| 7. |
Sushi
Flavored Potato Chips |
| 6. |
Sweet 'n
Crunchy Mayonnaise |
| 5. |
Amphibian
Jerky |
| 4. |
Solar
Popcorn |
| 3. |
Chunky
Style Margarine |
| 2. |
Fluoride-Enriched
Gravy |
| ...and the number one food-related patent application: |
| 1. |
Newman's
Own Organic Spam |
MRT NewsBriefs
Lean PD Workshop - Repeat Session Scheduled
We've gotten a lot of interest in our recent 2-day workshop on "Lean Product
Development" led by Don Reinertsen and have been able to quickly schedule a repeat
session in August for those who couldn't make it in the first run. The new dates are
August 26-27 and will be held in a new location - Chicago, IL. The last
session sold out very quickly, so if you are interested in attending, you should sign up
quickly. For more info and to register online: http://www.roundtable.com/Event_Center/LPD/LPD.html
We've also posted a selection of comments made by
participants at the July workshop, so you can see what your colleagues thought about the
course:
http://www.roundtable.com/Event_Center/LPD/LPD_testimonials.html
Calendar of Events
To inquire about exhibit and sponsorship opportunities at
MRT events, please contact Beth Schrager at schrager@rcn.com
or by phone at 978-263-9931.
Administrivia
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