The Management Roundtable The Leading Practitioners' Resource for Product & Technology Development
92 Crescent Street . Waltham, MA 02453 . Tel: 800-338-2223 or 781-891-8080
Fax: 781-398-1889 . General Inquiries: info@roundtable.com
 

INSIDE MRT

MRTplus

Fast Track

MRT Event Calendar

MRT AudioSessions

Publications

Special Report on Managing Intellectual Property for Product & Technology Development
Special Report on RD&E and Innovation in China
Special Report on Lean Product Development Practices
Special Report on Open Innovation Practices
Roadmapping Implementation Kit
Metrics Handbook
Product Development Best Practices Report
The Critical Path - email newsletter
White Papers
Online Articles

About MRT

Register by mail
Join the
MRT Mailing List

The Management Roundtable


Return to TCP Homepage

TCP Issue ArchivePrevious IssueNext IssueAbout TCP

Volume 4, Issue 4
April 30, 2002


Contents

To Begin your FREE Subscription:

First Name
Last Name
email *

Don't miss a single issue - subscribe to the e-mail version today!
* required field

ONE Ask Dr. Sigma
TWO

On the Web: Bad Designs

THREE Top Ten Japanese Business Words or Types of Sushi II
FOUR MRT NewsBriefs
FIVE Calendar of Events
Please send any feedback about this newsletter and its content to gregg@roundtable.com

article-one:
Ask Dr. Sigma

Once again we open our TCP mailbag, spend a couple days deleting spam, and then let loose our resident crank expert, Dr. Sigma, to tackle your probing queries.


Dear Dr. Sigma:

I’m an engineer working on a new assembly setup. Recently my GM went on a tirade and peppered his rant with the words "queuing theory." My colleagues are convinced he made this term up or is completely misquoting some article he read in BusinessWeek. Please settle the bet we’ve made and tell us if "queuing theory" is a real thing, and if so, what does it mean? Lunch at the Sizzler is riding on your answer.

--Waiting to Inhale

Dear Waiting:

While I can’t tell you if your GM’s use of the term was correct, "queuing theory" is in fact real and probably should mean something to you. Don Reinertsen discusses this at length in chapter 3 of his book, Managing the Design Factory, where he describes the origin of this obscure school of statistical mathematics and it’s implications in managing development work.

For your benefit, I’ll focus on what I think is a critical queuing theory concept, which is the "feeding queue." Call me a geek, but I ponder this every time I go to the supermarket. When I buy groceries, I typically have less than 20 items, but am always confused about which line will get me out of there the fastest. The express line has 6 people in it, all with varying amounts of stuff. The non-express line only has 2 people in it, but each has a full shopping cart. The first has less total items to process, but more payment transactions. Maybe I can solve this problem with math, but then what happens if the line I choose has a problem with the register computer, or the person in front of me has to pay with a check that causes a 10 minute delay?

One solution may be a feeding queue, which they seem to have figured out at airport check in, but not the supermarket. In a feeding queue, there is only one line that everyone stands in, and the next person goes to whichever station becomes available next. I’ll leave it to you to figure out how this may apply to your work.

Whoever won your bet better mail me some fries.

--Dr. Sigma


Dear Dr. Sigma:

In my company, we put a lot of pressure on ourselves to be first to market with every product. Subsequently, decisions are always made based on time. The problem is that sometimes I just feel like we make too many mistakes and cut too many corners because we are rushed, but my arguments are always shut down because of this time pressure. I still think sometimes this pressure is artificial and does the opposite of what we want. Can you help me argue this more intelligently?

TIA, you’re better than Google.

--Speedy Gonzales

Dear Speedy:

Good for you for not blindly swallowing time-to-market. Like every management principle, if you separate the practice from its context, you open up the door to every "exception" to these so-called "rules." Being first is a strategic tool that does not fit every product, and should not be overused. If you’re a baseball pitcher who can only throw a fastball, you may be unhittable, but only until the batters get your timing down. To be successful over the long haul, you need to learn some new pitches, and how and when to mix it up for what kind of batter in what situation. The same goes for product development.

You’re right that sometimes it’s to your advantage to not be first. Betamax was first. A host of forgotten PDAs came before the Palm Pilot, and the Palm Pilot was first to pioneer the right kind of PDA for consumers, but look at their struggle now. Many other products have come in to take the place of the category pioneer, letting the innovators spend the money to learn the lessons in the marketplace and then swooping in and presenting a more elegant solution at a lower price. It’s difficult to do, but important to know when being "right-to-market" should take precedence over being first.

In my opinion, companies like Sony and Microsoft do the best job of this. Sony will wait many, many cycles of product generations and test products in the marketplace with Bhuddist-like patience before they will give up on it (e.g. any walkman or discman, or their Vaio PC line). And Microsoft is infamous for not getting any software product truly right until the third release to customers. You may argue that they simply have the wealth to pull this off, but it’s still admirable.

Don’t take this the wrong way – sometimes you do have to be first. Many studies over the years have shown how market share dominance was tied to speed-to-market. But common sense tells us that this likely relates more to product line extensions and established markets than new-to-the-world innovations. Just try to know what situation you’re in and how that affects your strategy.

So you think I’m better than an editor-supported, algorithmic automaton? Um…thanks.

--Dr. Sigma


 

We share reader reactions to TCP articles on our website.
Please send any feedback to
gregg@roundtable.com


Product Development Metrics Handbook


article-two:
On the Web: Bad Designs

Link: http://www.baddesigns.com

In previous issues, we've spent time discussing the work of Robert McMath, author of "What were they thinking" and proprietor of the New Products Showcase, a museum of failed consumer products that missed the mark either with packaging or their value proposition (stuff like "garlic cake" and "crystal pepsi"). This month our web review looks at a similar problem, but from a different angle, discussing things that were designed with poor usability or "human factors."

"Bad designs" is one of those websites that will make you nostalgic for the old days of the web - a plain, yet solid, effort focused on eclectic minutiae, this time it's "human factors". Let's face it, most things in this world are poorly designed, probably because the best designs are done in such a subtle way that their "design" is unnoticeable and thus taken for granted. It's typically only when something doesn't work right for you that you notice a poor design. "Bad Designs" very simply takes real world examples from any area imaginable - consumer goods, tools and devices, vending machine interfaces and even traffic stops - to point out bad designs, what problems they present, and even to suggest potential design alternatives, some of them quite clever.

This website is both humorous and informative, and should serve as an excellent thought-provoking mechanism for anyone approaching design work where usability is a concern. Below are a few of my favorite examples from the site:

Know a website we should review? Send the url to gregg@roundtable.com


RX3-Bannerad.gif (13620 bytes)


article-three:
Top Ten Ways to Make Product Development More Exciting
...from the MRT satellite office in Las Vegas, NV

10. Every time you complete a gate, the CEO will remove one article of clothing

9.

Prove your engineering manager correct - go get a million monkeys and buy them all CAD licenses

8.

Screw your real customers, just pretend you're making stuff for people with lots of cash who aren’t very picky
7. Don't reveal market requirements to engineering until after the first prototype, then reward them on how well they did
6. Publish the transcripts of your senior management's last downsizing review meeting
5. Next person to blow the schedule gets customer visitation assignment in Yemen
4. Paralyze decision making by introducing grave future uncertainties with a controversial merger or acquisition (HP and Compaq Only)
3. Replace product approval committee with Nipsey Russell, Phyllis Diller, Charles Nelson Reilly and a big bronze gong
2. Tell marketing to create a composite customer profile, but restrict their resources to Internet porn

...and the No. 1 way to make product development more exciting:

1. TCP Top Ten Interactive - Insert your own joke here. Punchline: "Suzy Wetlaufer"

Send me your Top Ten List suggestions - gregg@roundtable.com


Interested in sponsoring this newsletter?
For a list of terms and rates, send an e-mail to gregg@roundtable.com or click here.


article-four:
MRT NewsBriefs

  • R&D Metrics Indicator - Issue One Now AvailableR&D Metrics Indicator Newsletter
    The premiere issue of our new metrics-focused electronic newsletter is now available. To sign up for your free subscription and read the first issue, click here.

     

  • Early-Bird Discount Deadlines
    Hurry now to take advantage of significant discounts off MRT conference registration fees. The following limited time offers expire very soon:
    • Global Alliances & Technology Acquisition - Save up to $500 until May 10.
    • Metrics for Portfolio and Resource Management - Save $300 until May 24.

— * —

Upcoming MRT Events

NPD Best Practices VIP Series

    Ensuring Productivity Gains in Early Development Making Co-Development Work: A Practical Overview Global NPD Alliances and Technology Acquisition Metrics for Portfolio and Resource Management

   — * —

A D M I N I S T R I V I A

The Critical Path is a free monthly e-mail newsletter written by:

Gregg Tong
Management Roundtable, Inc.
92 Crescent Street, Waltham, MA 02453 USA
Tel: (781) 891-8080 Fax: (781) 398-1889
Gregg@roundtable.com

Please feel free to forward this publication to any friends or associates you feel could benefit from its message. We welcome any suggestions, stories or comments that will help us improve the value of this newsletter. Please contact me directly with your input.

This newsletter and archived issues can be retrieved directly from our website at the following url: http://www.roundtable.com/Critical_Path/Critical-Path-Index.html

SUBSCRIPTION INSTRUCTIONS
To begin or cancel your FREE subscription,
please use the automated form at the top of this page or send me an email -
gregg@roundtable.com

SPONSORSHIP
The Critical Path is provided free of charge to its readers. Companies that share our objectives of promoting innovative and thought-provoking product development practices may sponsor The Critical Path. There is space for a maximum of two sponsor messages per issue. Please send e-mail to
gregg@roundtable.com for a complete list of sponsorship terms and fees, or go to http://www.roundtable.com/Critical_Path/TCPadrates.html

PERMISSION TO REPOST TCP
Applications for permission to make The Critical Path available within a company or other organization (e.g. by internal mail, corporate Intranet, etc.) are usually accepted. Please send a request for permission to
gregg@roundtable.com

For more information on Management Roundtable's events, publications, and services: http://ManagementRoundtable.com  

© Copyright 2002 by Management Roundtable, Inc. All rights reserved.

# # #

TCP Issue ArchivePrevious IssueNext IssueAbout TCP


Return to MRT Homepage

address.gif (2905 bytes)

© Copyright 2002 by Management Roundtable, Inc.


© Copyright 2008 by Management Roundtable, Inc. All Rights Reserved