article-one:
Internet Search - The Next Generation
How do you picture the Internet in five years?
Ten years? Twenty? While it's impossible to accurately predict what the Net will look like
in the future, one thing is certain - the search engine as you know it today will be
history. With increasing reliance on the Internet for collaboration, supply chain
management and other B2B applications such as exchanges, this is good news for product
developers.
Virtually everyone gets frustrated with Internet
search engines. The most common complaint about them is poor signal-to-noise ratio. While
much of this can be attributed to the average user's unfamiliarity with Boolean syntax and
advanced filtering methods, it is also fair to say that the prioritization and ranking
schemes used by most engines are equally at fault. Google, generally considered to provide
the highest quality search results, uses an academic method of ranking citations, giving
highest placement to those sites who are referred to the most by other sites. While this
is better than most, what is still missing is a deeper level of qualification than generic
numerical popularity.
Two alternative search methods, semantic engines and peer-to-peer
(P2P) networks, currently represent what could be considered Internet search's "next
generation."
Popularized by the recent Napster litigation, peer-to-peer Internet
searching differs from today's search engines in that it requires a community of host
computers to form a network on which searches are based, whereas traditional engines rely
on submissions, human editors and robot "spiders" to search the Internet and
compile listings.
How would P2P search work? One method, being pioneered by Project
Pandango, would take a person's keyword search and examine it against the Web histories
and bookmarks of an initial network of 100 referrers. From there, the application would
search the Web histories of those 100 referrers' combined 10,000 referrers, and then a
third cycle -- so that the query would canvass the Web pages visited and bookmarked by 1
million people.
Over time, it is hoped that enough people add their histories to the
network, providing a mass of intelligence around which websites are popular among focused
communities of like interests. For example, if you are a mechanical engineer in an
aerospace company, you'd query the P2P network of people with the same profile, accessing
the links deemed most popular by the entire network.
Critics of P2P note that it will take some effort to break user
inertia, and that most will initially be reluctant to download and install the necessary
software. But, as Napster demonstrates, it is certainly achievable, but requires critical
mass before becoming effective.
The second method, semantic processing, promises more accurate
search results based on context. The best example of this is Cobrain.com, whose methods
are based on the Russian problem solving technique known as TRIZ/TIPS, which was
originally used as a way to search patent databases for reusable engineering solutions.
TRIZ software vendor, Invention Machine, ported TRIZ approaches to their Cobrain.com
website, which claims the ability to search any databases of information with contextual
intelligence. The current site is limited to searches on technical, medical or
patent-based problem solving, but Cobrain asserts the technology works with any type of
knowledge. One nice feature is that search results are accompanied by a pop-up window
highlighting the location of the specific text within the site that matches your search
terms, a feature that would be invaluable in current search sites. Two other companies,
iPhrase and Verilytics, are also working on search tools that use advanced linguistic
theories.
What impact might search evolution have on product development? In
truth, the concepts behind P2P networks are not new, and have been employed for several
years by some CAD and PDM systems as a file management tool. However, these previous
applications may have been a little before their time. Renewed interest in P2P has
surfaced in part because the Internet more easily allows the connection of distributed
computers. Given time to develop, it is realistic to expect P2P networks to become more
frequently applied within and between corporations for archive retrieval, cross-project
knowledge transfer and reuse, supply chain collaboration, and much more. Decentralization
of networks in general will greatly increase the amount of available content, creating an
even higher need for accurate search capability.
In contrast, semantic searching is very immature, with Cobrain being
one of the few useable sites employing these methods, but they promise much more accuracy
and relevancy to information searches. Whereas P2P capitalizes on information gleaned from
human behavior, semantic search engines such as Cobrain rely on artificial intelligence.
XML makes similar promises, however, XML tagging is still subject to the oddities of human
language and do not offer semantic or contextual analysis.
Bottom line, current Internet search engines are adequate, but only
scratch the surface in terms of how useful they could become. As the Internet continues to
grow in both number of users and content, it's true growth and usefulness will be
determined by the limitations of these and other navigation tools.
Related Links:
NOTE: This article was
produced in conjunction with a recent survey conducted by Management Roundtable and New Product Dynamics on the
subject of "How product developers use the Internet". Two articles are
available discussing the results of this survey:
- "Online Resources for Product Developers"
April 2001, Visions Magazine -
to
download a .pdf reprint of this article: http://www.newproductdynamics.com/articles.htm#OnlineResources
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article-two:
Online Time Killers for Product
Developers
The following two websites are presented by Soda,
which I can only describe as a product development "creativity" firm located in
the UK. While their main business is helping companies create unique concepts and
implementation strategies, they like to play a lot too, and have created the following two
sites to help you play with them. Note: make
sure your web browser likes Java before surfing these pages.
Link #1: http://www.sodaplay.com
This one is for the engineers in the audience, or those who just
like to tinker. On this page you'll find something called the "sodaconstructor",
which is basically a java-based wireframe editor with a gravity environment. Players can
construct simple or complicated creatures by combining lines and points to form masses
that are given motion by "springs" and "muscles" (visit the site to
see what I mean). By just putting together a few simple bits, limitless creations are
possible. Visit the "sodazoo" to see what some visitors have constructed,
including a throbbing heart, a rolling snake, and even a helicopter.
Link #2: http://www.soda.co.uk/soda/loyaltoy
This page features a "customer relationship
management game". If you've ever played an online Java or Flash game, this one will
feel familiar. Here's how the game works: You are a CRM person at a travel agency.
Floating around the screen are little guys that look similar to the old Pacman ghosts;
these represent your customers. At the bottom of the screen, little icons scroll by that
say "bookings" or "hotel reservations"; these are your products. When
you click on a customer, he will tell you what kind of product he needs, at which point
you just drag and drop the correct product icon on top of the customer. If you've done
well, customers will smile loyally and help you convert new customers. Also lurking around
are your competitors, who will try to lure your customers away. The game starts off a
little slow, but eventually becomes a furiously paced exercise as you try to satisfy a
screen full of roaming customers. This one is not as cool as sodaplay, but worth a few
smirks.
Know a website we should review? Send the url to
gregg@roundtable.com

article-three:
Top Ten Signs Steve Jobs Just Doesn't Care Anymore
...from
the MRT satellite office in Cupertino, CA
| 10. |
When
delivering Macworld keynote, only uses the word "cool" 38 times |
9. |
This
year's most exciting product launch: The iDipswitch |
8. |
Starts
answering phone with: "Dell customer service" |
| 7. |
Renames
operating system "OSXXX" to increase visibility in search engines |
| 6. |
Tells
engineers to design floppy drives back in "just to mess with them." |
| 5. |
Next
iMac color series: 1970s Linoleum |
| 4. |
Insists
all advertising use new tag line: "Hope you don't like software..." |
| 3. |
Cancels
restraining order to keep Chinese away from G4 Powermacs |
| 2. |
Puts
"interim" back on title, then changes "CEO" to "schminterum" |
...and the No. 1
sign Steve Jobs just doesn't care anymore: |
| 1. |
Sells
all his Apple stock to Bill Gates in exchange for a signed copy of the original
"Microsoft Bob" source code |
Send
me your Top Ten List suggestions - gregg@roundtable.com
TCP
Top Ten List Archive
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article-four:
MRT News
METRICS - CALL FOR PAPERS
MRT is seeking case study submissions for our sixth annual conference on product
development metrics...details
PUBLIC WORKSHOP UPDATES:
Implementing
the TOC Multi-Project Method - This highly acclaimed, interactive workshop
with TOC expert Tony Rizzo has been scheduled for June 5-6 in Santa Clara. An excellent
opportunity for those in the Silicon Valley area.
http://www.roundtable.com/Event_Center/TOCMPM/TOCMPM.html
Download Market Segmentation Workshop Materials - You
can now download a free preview copy of the workshop materials (Powerpoint format) from
our workshop, "Best Practices for Market
Segmentation"
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Upcoming MRT Events


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