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I s s u e F o u r
February 12, 1999
c o n t e n t s / t h i s m o n t h :
1 > The Innovation Maturity Model
2 > NPD On the Web: NSF Research on NPD and
Innovation
3 > Dilber-TV: A Quick Review
4 > Top Ten NPD Candy Heart Phrases
5 > MRT News Product Portfolio
Management
6 > Calendar of Events
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a r t i c l e - o n e :
THE INNOVATION MATURITY MODEL
Renowned business strategist Gary Hamel, recently featured on the cover
of the December 7th Fortune Magazine, was interviewed for CP's sister publication, Product Development Best Practices Report. In
this interview, Hamel was asked about his Fortune comment, "irrelevancy is a bigger
risk than inefficiency." He replied:
"I don't think product development practices and processes are the
principal issue. The big challenge most companies face today is how to innovate - how to
create business strategies and business models that generate new wealth."
Hamel goes on to talk about the lack of streamlined processes for
tapping into internal sources of innovation. We have all heard about programs at companies
such as 3M, who go as far as to allocate laboratory time and resources to any level
employee, including shop floor workers, secretaries, just about anyone with a new product
idea, but these are far more the exception than the norm. He also mentions that in
companies not like 3M, new ideas fail before they are even proposed because there is no
mechanism for challenging the entrenched "dominant logic" of the company, which
rejects ideas that don't originate from sanctioned channels, i.e. the R&D department.
Last December's issue of TCP
talked about Eli Goldratt's perspective on Theory of Constraints and the Toyota Production
System. What I didn't mention was my second question to Dr. Goldratt, where I asked him
about TOC's role in innovation. "There is none," he said. "Innovation is
not a constraint. There is plenty of it available." This would seem to support
Hamel's contention that it is not ideas, but the means to use them that are the barrier.
In retrospect, I wish that I had phrased my question to Dr. Goldratt this way.
I think it is important to draw a few distinctions about innovation, as
not all innovation is created equal, and far too often the customer is neglected in the
process. To borrow from an old advertising saying, "if it doesn't sell, it's not
creative," the same can be said here. Product development decisions that involve
innovation need to be considered against the business objectives of the company, so that
its benefits, such as increased market share, can be traded off for the expense, such as
schedule delay, product cost and other factors.
The following are what I've defined as the five levels of innovation
that exist in product development. Let's call it the--
"Innovation Maturity Model (IMM)":
LEVEL V - "Disruptive" - Borrowing from
Clayton Christensen's vernacular in his book, The Innovator's Dilemma, disruptive
innovation can be the type that renders your core product(s), and therefore your business
model, obsolete. (e.g. What compact discs have done to vinyl record albums, and what the
Internet is doing to intermediaries everywhere.)
LEVEL IV - "Breakthrough Solutions" - These
would be new to the world products or services that address a need in a way not considered
before or that nobody knew existed. (e.g. 3M's Post-It(TM) Notes products)
LEVEL III - "Solution Enhancements" - These
would be whole new products that address existing needs, but in a way that changes the
paradigm. (e.g. The Zip drive, which added a new category to the already existing market
for digital storage media.)
LEVEL II - "Feature Enhancements" - These
innovations exist at the product feature level, and either create a new capability for an
existing product or service, or improve upon its performance. (e.g. An ergonomically
shaped computer mouse or caller id service on your telephone.)
LEVEL I - "Superficial" - These innovations
are hardly innovative at all, but are deemed so on a purely subjective rather than
functional level, such as with the product's appearance. (e.g. Baywatch Barbie, or the
iMAC, except for its new "firewire" capability)
This is not meant to be a definitive model. I am sure that there are
other distinctions that I may not have thought about; in fact, the above is most likely a
composite of many other people's ideas that I've heard and read over the years. If you
have any suggestions or think I've missed something, please drop me a line.
Comments or questions? Send them to gregg@roundtable.com
"Reader
Responses" to this article
* * *
a r t i c l e - t w o :
NPD ON THE WEB
"NSF Research on NPD and Innovation"
Link #1: http://www.eas.asu.edu/~kdooley/innovation.html
Link #2: http://www.eas.asu.edu/~kdooley/nsfnpd
Sponsored by the National Science Foundation, with additional support
from 3M and Honeywell, Kevin Dooley of Arizona State University has compiled an impressive
site based on his team's NPD research. Of principal value (from the first hyperlink above)
are the Acrobat .pdf files of the following research reports:
- A River Runs Between Us: Legitimate Roles and Enacted Practices in
Cross-Functional Product Development Teams
- A Quality Theoretic Framework for New Product Development
- The Impact of Best Practices and Maturity in New Product Development
- The Application of Risk Analysis in Nuclear Power, Space, Chemical
Processing, IT, and Telecommunications Industries
- Measuring Programmer Performance in a Reuse-Driven Software Development
Environment
- Social Networks of Systems Engineers in Integrated Product Development
Know a website we should review? Send the url to gregg@roundtable.com
* * *
a r t i c l e - t h r e e :
DILBER-TV - A QUICK REVIEW
(Dilbert - 8:00-8:30pm Mondays - UPN Network)
You may think a review of a television show, and a cartoon at that, is a
bit of a departure from the subject of this publication. However, it is far from moot that
the bent-tie protagonist known as "Dilbert" has had a profound impact on the
business world in general, and on the cubicle-dwelling community of product developers in
particular. My current metric for this type of social impact is the frequency of Dilbert
references in conference presentations, which for 1998 came in at an impressive 1.2 per
hour (references to Microsoft came in a close second at .96).
Following the oft-misused notion that "if a little is good, then
more is better," the UPN network (itself a strange phenomena) has thrown the daily
comic-strip hero into TV's prolific animation war spurred by The Simpsons. This begs the
question: Can Dilbert make this transition?
The jury is still out, but if one were to put all your judgement eggs
into the first-impression basket, Dilbert's debut three weeks ago was not encouraging. I
heard from more people who said the show's opening sequence, showing Dilbert characters
evolving out of the primordial ooze, was the best part.
Voiced by movie actor Daniel Stern (Home Alone 1&2, City Slickers),
Dilbert comes across adequately as the oft victimized, weak-willed, yet brilliant
engineer. His evil pet, Dogbert, seems inappropriately cast with Chris Elliott (whom you
may know from the 80s David Letterman Show, a brief stint on Saturday Night Live and a
bunch of Tostito Chip commercials), whose voice just doesn't sound mean enough. In my
experience, whenever a silent medium gains a voice, disappointment is inevitable.
The story and jokes, the same ones that come across brilliantly in my
daily paper, seem overly simple and child-like in this new medium. The choice of
"Orwellian" background music, while meant to enhance the overall pessimistic
tone of the show, is overused and trite. In all, it just seems too forced, and easily
cultivates the attitude that Dilbert creator, Scott Adams, has really sold out (of course,
you could have already come to this conclusion from his omnipresent over-merchandising - I
mean, who really needs Dilbert flatware?). In his defense however, how many of us could
resist a TV executive who drives a truckload of money up to your house?
I have caught parts of two more episodes since the pilot, and have
noticed incremental improvement. Just like any new product development project, but more
like software, I leave open the possibility that, through iterations, it could become a
higher quality, popular show. But, compared to the fact that 50% of all NPD projects are
doomed to failure, the 90+% failure rate of new TV shows is not encouraging. But then
again, I felt the same way about the first couple seasons of Seinfeld.
* * *
a r t i c l e - f o u r :
TOP TEN VALENTINE'S DAY NPD CANDY HEART PHRASES
from the MRT home office in Lexington, MA...
10. Sex Sigma
9. Injection Molded
8. UR Cube or Mine?
7. B My Resource
6. I Love FEA
5. Meetings Suck
4. Let's Co-Locate
3. Activity Based Loving
2. Time-to-Makeout
...and the #1 NPD Candy Heart Phrase --
1. Hardware Enabled
Send your Top Ten List suggestions to gregg@roundtable.com
* * *
a r t i c l e - f i v e :
MRT NEWS
Over the years, we've heard from many of our customers on the problem of
balancing the opportunities of new product development with the resources to get it done
and the business priorities of the company. We are pleased to announce a new conference
this May that will tackle this critical challenge:
"Product Portfolio
Management: Balancing Resources with Opportunity" to be held May 10-12, 1999 in
Cincinnati. Featuring:
- Robert Cooper, product development expert and author,
"Portfolio Management for New Products"
- James Matheson, co-author, "The Smart
Organization"
- Tom Keelin, co-author of the HBR article, "Making
Better Resource Allocation Decisions at SmithKline Beecham"
- And practical case studies from Procter & Gamble, General
Electric, Eastman Kodak, Sun Microsystems, DaimlerChrysler,
Medrad and others...
* * *
U p c o m i n g M R T e v e n t s
> "Gaining Buy-in & Alignment on Cross-Functional
Product Development"
1.5-day intensive, experiential workshop
February 11-12, 1999 - Detroit
> "Developing Products in Half the Time"
w/cycle-time reduction expert: Preston G. Smith
February 17-18, 1999 - Seattle
> "Product & Process Leadership Conference"
April 6-9, 1999 - Boston
Featuring renowned strategists Gary Hamel, Clayton Christensen, Michael Dertouzos and many
others...
* * *
A D M I N I S T R I V I A
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Reader
Responses
Dear Critical Path:Your second paragraph
quote, "how to innovate . . . create business . . . models," triggered the
following observation and suggestions:
Observation: with every product development
"level," methodology, nomenclature, or activity there is a corresponding
business element.
Level V -- "disruptive" The business innovators
disruptive innovation can render both your and/or your current competitor's product
obsolete. An example is an aquisition we recently completed. The target company was
floundering based on a $40,000 one-time-license for hardware and software with unlimited
use. We changed it to $7,000 one-time plus $99 per student. The product officially
releases this week, yet by word of mouth and limited sales training (three weeks ago) we
already have orders equalling our first three months forecast.
Level II -- Business Model Enhancements -- Adding rental or
leasing, money-back guarantee on capital equipment, . . . Level I -- superficial --
extended credit, a new ad campaign, money back on consumables, extended ordering hours,
installation services, . . . . However, a package of superficial changes may result from a
breakthrough study of customer habits and wants. The best time for such a study is before
and after product development.
George Walls
Director Product Innovation
Laerdal Medical Corporation
CP: George, thank you for your examples and
illustrations of applying the IMM to business model issues. It was apparent to you and
some other readers that the "flavor" of this approach is applicable to a number
of different business aspects, especially strategy. In fact, as I had noted at the bottom
of the article, the ideas are hardly innovative. See the next letter below... --Gregg
Dear Critical Path:
Your description of the Innovation Maturity Model is
similar to Altshuller's categorizing of patents, the basis of TRIZ.
You may want to check out this TRIZ site: http://www.jps.net/TRIZ/Tech1Rev.htm
David Anderson
Sr. Vice President
Herbst Lazar Bell
CP: Wow - yes it is remarkably similar,
while not entirely congruent. "Small world" or "great minds...." I'm
not sure which. Before I get blamed for plagiarism, I've been aware of TRIZ/TIPS for a
number of years, but had never seen Altshuller's official model before. Thank you for the
pointer.
For those unaware - TRIZ, also known as TIPS,
stands for "Theory of Inventive Problem Solving". It is a Russian method that is
composed of fundamental "invention" or "engineering" problem-solving
algorithms based in part on patent information. With TRIZ, one would try to find existing
applications of innovation and technology to apply towards engineering problems in
unrelated fields. For example, if your problem is "What is the best technique for
heat dissipation in a fleece winter hat", you may go to the patent information, and,
with the proper problem analysis and query approach, find a solution from something as
obscure as "steamboat exhaust systems". I hope I am not butchering this
explanation. Please follow the weblink above for more information or use any search engine
(we prefer Altavista). --Gregg
Dear Critical Path:
I like your newsletter very much. I have one comment for
you on your Innovation Maturity Model:
Level 1 is labeled as "superficial" which may be
an innovation oxymoron. Superficial implies on the surface or trivial. Sure Apple could
have changed the color & material of its PowerMac's but that would not have made it an
iMAC.
iMAC's surface level change would not have been possible
without innovative vision and core functional, technological and process changes. A very
interesting & powerful thing happens though when this type of innovation is pulled off
properly. You positively impact on consumers emotional levels and change the quality of
their experience and even behavior with products.
Therefore, I would like to suggest that Level 1 be renamed
to "Experiential Enhancements" which for me is closer to capturing the
innovation I see working in so many successful aesthetically cool products today.
For me, the product appearance is one of the tangible
deliverables from orchestrating a product usage experience to delight consumers. Building
a great experience, requires vision and innovation at the emotional level. Appearance
communicates powerfully and immediately. And there are products with good appearance that
fail, in part, because once you interact with the product they fail to deliver on
performance. I am all for new exciting product appearance, however, I believe the real
innovation is the result of creating a new enriching "experience" in which the
product is visually exciting (looks good) and its performance exceeds expectations (works
good).
Herb Velazquez
Aesthetics Research Fellow
CP: Regarding your augmentation of level I
to be "Experiential" - I like that. I didn't realize that I had let my own
subjective opinion reek into that piece with a negative term such as
"superficial". I guess this is because the "superficial" type has been
the characterization of what I see most frequently (what you would label "looks good,
doesn't work".
While I still firmly believe there is
overproliferation of the "superficial" type, I can not challenge your assertion
that innovations in product appearance can have tremendous value. Perhaps level one should be split into Level
I and Level I-A.
This is the classic "form follows
function" or "3-F" debate. I have recently lurked on an Industrial
Designer's e-mail discussion group where a thread was begun on "Braun's 10 Design
Principles", which consisted of a bunch of one liners about what is "good
design", such as "good design enhances usability" or "good design is
unobtrusive".
While simplistic, these principles supported the
idea that purely aesthetic design improvements are not usually sufficient or a valuable
contribution. If such innovation can be judged to provide increased value to the customer,
and "I greatly enjoy using such a colorful device" DOES COUNT, then the
"experiential innovation" as you noted has been achieved, product performance
has been enhanced, which leads to market success, and therefore deserves merit.
However, such improvements still need to be judged
against tradeoffs, and needs to be linked to the overall economics of the product. In the
majority of cases, I think customers are more satisfied by the fact that a product works
and is reliable, then how good they look using it (fashion industries excepted - where the
value definition changes). Perhaps in a future TCP, we will discuss the various
hierarchies of product features that influence purchase behavior.
On a side note, when I wrote this article I
purposefully chose the iMac as an example of superficial innovation to elicit a response
such as yours. Thanks for "taking the bait", and providing me the opportunity to
comment. -- Gregg
Dear Critical Path:
As a student of TRIZ I was amazed at how close your model
matches Altshuller's 5 levels of inventive solution.
As to "The big challenge most companies face today" I have a very
different opinion. Upper management of most companies, especially public
companies, is concerned with maximization of shareholder's equity. This concern
blocks the way for "Disruptive innovation" since the results
are far removed from this year's Profit Statement. In my experience truly disruptive
technology, high tech excluded, requires 15-20 years for implementation. While "Solution
Enhancements" may be implemented in a year or two. Another reason to
stalled innovation lies with differentiation between operational and capital funds. I
worked with a client on a project where we developed a solution saving that client about
$400,000 annually in maintenance expenses. The problem causing these
expenses remained unsolved for over 15 years. The solution cost was
estimated at $700,000. The company rejected this solution for lack of capital funds.
In general, it is not the innovation process or NPD that is a problem,
implementation or lack of a proven process that is an obstacle more often than not.
Mark G. Barkan, Ph.D.
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